Insurgency patch 1.1 released

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skeletor
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Insurgency patch 1.1 released

Post by skeletor »

Beta 1.1 Changelog

* Added:Added server-side cvars "tkremove" and "tkdetect" to help deal with team killers
* Added cvar "ins_dmgfactor"
* Added super-sonic bullet whiz effect
* Added incremental weapon sway when low on stamina
* Added hint reminding you of alternate stance modes
* Added weapon slot keys

Changed:
* Changed "sv_alltalk" to default to "0"
* Increased rate of fire of M249 to be that of its real life counterpart
* Replaced round-restart commands with "ins_restart_game" and "ins_restart_round"
* Renamed server-side cvar "ins_endtime" to "mp_chattime"
* Renamed server-side cvar "ins_friendlyfire" to "mp_friendlyfire"

Fixed:
* Fixed attacking with grenades while sprinting
* Fixed bipod view locking issues while moving in prone
* Fixed exploit allowing people to finish reloading their weapon at abnormally fast speeds
* Fixed exploit allowing people to go from standing to prone super fast
* Fixed explosions recording deaths as suicides
* Fixed iron sights twitching under lag
* Fixed pausing of automatic sounds
* Fixed people being unable to use grenade if attacking while going prone
* Fixed players automatically spawning when they enter the server
* Fixed reloading with M249
* Fixed shells sticking to players and floating in mid-air
* Fixed strange behavior in the shotgun reload
* Fixed various server and client-side exploits and crashes

Misc:
* Changing class doesn't kill you anymore
* Client DLLs now built without SSE, fixing a small problem for people with no SSE support on their CPU
* Hint to suggest use of "cl_stancemode 1"
* Optimized dust effects to use less CPU
* Removed ability to use spraypaint or flashlights in spectator mode
* Various gameplay balance improvements
* Various small FPS improvements


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